From Picture Books to Young Adult: Learn the Rules of Writing Children’s Books
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Let’s continue our series which will take us, step-by-step, from absolute beginner to published author. The topic of the previous issue: What Should You Write About? If you missed it, you can read it here.

If you’ve been with us since the start of this series you’re (hopefully) well motivated, you know who your audience is and what you’re going to write about. Now it’s time to learn the rules of the game. Because kids grow and change so quickly, children’s book genres are far more structured and tiered than adult genres. What a 2nd grader and 6th grader read are worlds apart, and the “rules of the game” reflect that.
These rules, which cover page length, word count, subject matter and other elements of a book, aren’t really official. There’s no rule book, and no one standard to adhere to. They’re pretty much an unwritten set of expectations that editors have when they’re looking at a particular type of manuscript.
So, let’s fix that — by writing some of them down. For whatever age group you’re targeting, find the rules and follow them closely when drafting your first manuscript. (A note: As with all “unwritten rules”, these aren’t written in stone and can be a bit flexible from publisher to publisher. But our interpretation of the rules should work for most cases. Also, experienced, successful writers can and do sometimes get away with breaking these rules — but newer writers should stick closely to them.) (more…)


you have several characters who are crucial to the story, it’s probably the best way to go. Also, since picture books deal with action and dialogue, rather than the internal thoughts of the characters, using the omniscient viewpoint won’t be as confusing in this format as in novels where the reader can see inside a character’s head. But still make sure one character takes center stage as your main character. Your readers have to have one character with which to identify, one character to sympathize with, and one character who has a clearly defined problem that he/she solves during the course of the story.

